Wednesday, October 7, 2020

Announcing Core Decay

When you got hit by a bus, that kind of sucked. It was already a bad day, and then wham: spinal fracture. But hey! You got this cool new cyborg body out of it. And if the government makes you fight giant monsters from time to time, at least you're famous. The people love you! You punched out Mecha-Gorilla on the six o'clock news and got a hundred fan-letters the next day. 


So it's not all bad. It's not like the uranium core of your new heart is slowly decaying and ruining your mind. Right? That would be laughable. Hahaha. It's not like the other nuclear-powered robo-heroes are constantly conspiring to undercut you on national television in an effort to steal away your fans, right? Nonsense! Ha Ha Ha Ha Ha. It's not like your government handlers are putting drugs in your food and recording your thoughts through these fucking brain interfaces, right? ABSURD! HAHAHAHAHAHAHAHA!


A Game of Failing Systems

                                          


Core Decay is the result of a contest I participated in back in 2013, wherein contestants randomly selected three prompts from a list of five hundred, and then had twenty-four hours to design a functioning rpg.

My three prompts were Nuclear Power, Paranoia, and Rabid Fans, and from those three prompts was conceived this game about misfortunate souls transformed by catastrophe into pulp heroes, cyborg champions of Earth battling monsters and gathering fans while slowly (or not so slowly) losing their minds.

The original draft wasn't honestly very good. Now, with the benefit of seven years of experience playing, running, and designing games, an almost totally rewritten version is available to play.

Fight giant creatures straight out of the most ridiculous dime novel or creature feature! Hold onto the last dregs of humanity within your cold metal shell! And try not to let the hunk of uranium powering your heart drive you insane! This is Core Decay.

No comments:

Post a Comment